UniDx
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UniDx::Collider メンバ一覧
継承メンバを含む
UniDx::Collider
の全メンバ一覧です。
_enabled
UniDx::Component
protected
attachedRigidbody
UniDx::Collider
Awake
()
UniDx::Component
inline
protected
virtual
bounciness
UniDx::Collider
checkAwake
()
UniDx::Component
inline
checkIntersect
(Collider *other, PhysicsActor *myActor, PhysicsActor *otherActor)=0
UniDx::Collider
pure virtual
checkIntersect
(SphereCollider *other, PhysicsActor *myActor, PhysicsActor *otherActor)=0
UniDx::Collider
pure virtual
checkIntersect
(AABBCollider *other, PhysicsActor *myActor, PhysicsActor *otherActor)=0
UniDx::Collider
pure virtual
checkStart
()
UniDx::Component
inline
Component
()
UniDx::Component
protected
doDestroy
()
UniDx::Component
protected
enabled
UniDx::Component
gameObject
UniDx::Component
getBounds
() const =0
UniDx::Collider
pure virtual
intersects
(Collider *other)=0
UniDx::Collider
pure virtual
intersects
(SphereCollider *other)=0
UniDx::Collider
pure virtual
intersects
(AABBCollider *other)=0
UniDx::Collider
pure virtual
isCalledAwake
UniDx::Component
protected
isCalledDestroy
UniDx::Component
protected
isCalledStart
UniDx::Component
protected
isDestroyed
() const
UniDx::Component
inline
isTrigger
UniDx::Collider
name
UniDx::Object
Object
(ReadOnlyProperty< StringId >::Getter nameGet)
UniDx::Object
inline
OnDestroy
()
UniDx::Component
inline
protected
virtual
OnDisable
() override
UniDx::Collider
inline
virtual
OnEnable
() override
UniDx::Collider
inline
virtual
Raycast
(Vector3 origin, Vector3 direction, float maxDistance, RaycastHit *hitInfo=nullptr)=0
UniDx::Collider
pure virtual
Start
()
UniDx::Component
inline
protected
virtual
transform
UniDx::Component
~Component
()
UniDx::Component
virtual
~Object
()
UniDx::Object
inline
virtual
構築:
1.15.0