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UniDx
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継承メンバを含む UniDx::Component の全メンバ一覧です。
| _enabled | UniDx::Component | protected |
| Awake() | UniDx::Component | inlineprotectedvirtual |
| checkAwake() | UniDx::Component | inline |
| checkStart() | UniDx::Component | inline |
| Component() | UniDx::Component | protected |
| Destroy(Component *component) | UniDx::Component | friend |
| doDestroy() | UniDx::Component | protected |
| enabled | UniDx::Component | |
| GameObject class | UniDx::Component | friend |
| gameObject | UniDx::Component | |
| isCalledAwake | UniDx::Component | protected |
| isCalledDestroy | UniDx::Component | protected |
| isCalledStart | UniDx::Component | protected |
| isDestroyed() const | UniDx::Component | inline |
| name | UniDx::Object | |
| Object(ReadOnlyProperty< StringId >::Getter nameGet) | UniDx::Object | inline |
| OnDestroy() | UniDx::Component | inlineprotectedvirtual |
| OnDisable() | UniDx::Component | inlineprotectedvirtual |
| OnEnable() | UniDx::Component | inlineprotectedvirtual |
| Start() | UniDx::Component | inlineprotectedvirtual |
| transform | UniDx::Component | |
| ~Component() | UniDx::Component | virtual |
| ~Object() | UniDx::Object | inlinevirtual |