UniDx
読み取り中…
検索中…
一致する文字列を見つけられません
UniDx::GameObject メンバ一覧

継承メンバを含む UniDx::GameObject の全メンバ一覧です。

Add()UniDx::GameObjectinline
Add(std::unique_ptr< GameObject > &&first, Rest &&... rest)UniDx::GameObjectinline
Add(First &&first, Rest &&... rest)UniDx::GameObjectinline
AddComponent(Args &&... args)UniDx::GameObjectinline
checkDestroy()UniDx::GameObject
componentsUniDx::GameObjectprotected
Destroy(GameObject *gameObject)UniDx::GameObjectfriend
Find(Predicate pred) constUniDx::GameObject
GameObject(const char *n="GameObject")UniDx::GameObjectinline
GameObject(const char8_t *n)UniDx::GameObjectinline
GameObject(StringId n)UniDx::GameObjectinline
GameObject(StringId name, First &&first, ComponentPtrs &&... rest)UniDx::GameObjectinline
GameObject(StringId name, Vector3 position, ComponentPtrs &&... components)UniDx::GameObject
GameObject(const char8_t *name, First &&first, ComponentPtrs &&... rest)UniDx::GameObjectinline
GameObject(const char8_t *name, Vector3 position, ComponentPtrs &&... components)UniDx::GameObject
GetComponent(bool includeInactive=false)UniDx::GameObjectinline
GetComponents() constUniDx::GameObjectinline
isCalledDestroyUniDx::GameObjectprotected
nameUniDx::Object
name_UniDx::GameObjectprotected
Object(ReadOnlyProperty< StringId >::Getter nameGet)UniDx::Objectinline
onCollisionEnter(const Collision &collision)UniDx::GameObjectvirtual
onCollisionExit(const Collision &collision)UniDx::GameObjectvirtual
onCollisionStay(const Collision &collision)UniDx::GameObjectvirtual
onTriggerEnter(Collider *other)UniDx::GameObjectvirtual
onTriggerExit(Collider *other)UniDx::GameObjectvirtual
onTriggerStay(Collider *other)UniDx::GameObjectvirtual
SetName(StringId n)UniDx::GameObjectinline
transformUniDx::GameObject
~GameObject()UniDx::GameObject
~Object()UniDx::Objectinlinevirtual