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UniDx
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継承メンバを含む UniDx::GameObject の全メンバ一覧です。
| Add() | UniDx::GameObject | inline |
| Add(std::unique_ptr< GameObject > &&first, Rest &&... rest) | UniDx::GameObject | inline |
| Add(First &&first, Rest &&... rest) | UniDx::GameObject | inline |
| AddComponent(Args &&... args) | UniDx::GameObject | inline |
| checkDestroy() | UniDx::GameObject | |
| components | UniDx::GameObject | protected |
| Destroy(GameObject *gameObject) | UniDx::GameObject | friend |
| Find(Predicate pred) const | UniDx::GameObject | |
| GameObject(const char *n="GameObject") | UniDx::GameObject | inline |
| GameObject(const char8_t *n) | UniDx::GameObject | inline |
| GameObject(StringId n) | UniDx::GameObject | inline |
| GameObject(StringId name, First &&first, ComponentPtrs &&... rest) | UniDx::GameObject | inline |
| GameObject(StringId name, Vector3 position, ComponentPtrs &&... components) | UniDx::GameObject | |
| GameObject(const char8_t *name, First &&first, ComponentPtrs &&... rest) | UniDx::GameObject | inline |
| GameObject(const char8_t *name, Vector3 position, ComponentPtrs &&... components) | UniDx::GameObject | |
| GetComponent(bool includeInactive=false) | UniDx::GameObject | inline |
| GetComponents() const | UniDx::GameObject | inline |
| isCalledDestroy | UniDx::GameObject | protected |
| name | UniDx::Object | |
| name_ | UniDx::GameObject | protected |
| Object(ReadOnlyProperty< StringId >::Getter nameGet) | UniDx::Object | inline |
| onCollisionEnter(const Collision &collision) | UniDx::GameObject | virtual |
| onCollisionExit(const Collision &collision) | UniDx::GameObject | virtual |
| onCollisionStay(const Collision &collision) | UniDx::GameObject | virtual |
| onTriggerEnter(Collider *other) | UniDx::GameObject | virtual |
| onTriggerExit(Collider *other) | UniDx::GameObject | virtual |
| onTriggerStay(Collider *other) | UniDx::GameObject | virtual |
| SetName(StringId n) | UniDx::GameObject | inline |
| transform | UniDx::GameObject | |
| ~GameObject() | UniDx::GameObject | |
| ~Object() | UniDx::Object | inlinevirtual |