#include <LightManager.h>
◆ LightManager()
| UniDx::LightManager::LightManager |
( |
| ) |
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◆ registerLight()
| bool UniDx::LightManager::registerLight |
( |
Light * | light | ) |
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◆ unregisterLight()
| void UniDx::LightManager::unregisterLight |
( |
Light * | light | ) |
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◆ updateLightCBuffer()
| void UniDx::LightManager::updateLightCBuffer |
( |
| ) |
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virtual |
◆ updateLightCBufferObject()
| void UniDx::LightManager::updateLightCBufferObject |
( |
Vector3 | objPos, |
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int | lightCountMax = PointLightCountMax + SpotLightCountMax ) |
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virtual |
◆ ambientColor
| Color UniDx::LightManager::ambientColor |
◆ LightCountMax
| int UniDx::LightManager::LightCountMax = 32 |
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staticconstexpr |
このクラス詳解は次のファイルから抽出されました: