UniDx
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UniDx::Material メンバ一覧

継承メンバを含む UniDx::Material の全メンバ一覧です。

AddTexture(std::shared_ptr< Texture > tex)UniDx::Material
bind()UniDx::Materialvirtual
blendModeUniDx::Materialprotected
blendStateUniDx::Materialprotected
cbStagingUniDx::Materialprotected
colorUniDx::Material
constantBufferPerMaterialUniDx::Materialprotected
createConstantBuffer()UniDx::Materialprotected
cullModeUniDx::Material
depthStencilStateUniDx::Materialprotected
depthWriteUniDx::Material
dirtyUniDx::Materialprotected
getBlendMode() constUniDx::Materialinline
GetBytes(StringId name) constUniDx::Material
GetColor(StringId name)UniDx::Materialinline
GetFloat(StringId name)UniDx::Materialinline
GetInt(StringId name) constUniDx::Materialinline
GetMatrix(StringId name, Matrix4x4 *m)UniDx::Materialinline
getTextures()UniDx::Materialinline
GetVector(StringId name)UniDx::Materialinline
mainTextureUniDx::Material
Material()UniDx::Material
nameUniDx::Object
Object(ReadOnlyProperty< StringId >::Getter nameGet)UniDx::Objectinline
OnEnable()UniDx::Materialvirtual
rasterizerStateUniDx::Materialprotected
renderingModeUniDx::Material
setBlendMode(BlendMode e)UniDx::Material
SetBytes(StringId name, const void *data, uint32_t size)UniDx::Material
SetColor(StringId name, Color c)UniDx::Materialinline
SetFloat(StringId name, float f)UniDx::Materialinline
SetInt(StringId name, int n)UniDx::Materialinline
SetMatrix(StringId name, const Matrix4x4 &m)UniDx::Materialinline
SetVector(StringId name, Vector4 v)UniDx::Materialinline
SetVector(StringId name, Vector3 v)UniDx::Materialinline
SetVector(StringId name, Vector2 v)UniDx::Materialinline
shaderUniDx::Material
texturesUniDx::Materialprotected
Value typedefUniDx::Material
ztestUniDx::Material
~Object()UniDx::Objectinlinevirtual