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UniDx
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#include <Physics.h>
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| struct | Less |
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| PhysicsActor (Rigidbody *rigidbody) | |
| Rigidbody * | getRigidbody () const |
| bool | isValid () const |
| void | setInvalid () |
| Bounds | getCorrectPositionBounds () const |
| Bounds | getCorrectVelocityBounds () const |
| void | initCorrectBounds () |
| void | addCorrectPosition (Vector3 vec) |
| void | addCorrectVelocity (Vector3 vec) |
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