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UniDx
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#include <Scene.h>
公開型 | |
| typedef std::vector< unique_ptr< GameObject > > | GameObjectContainer |
公開メンバ関数 | |
| Scene () | |
| template<typename... GameObjectPtrs> | |
| Scene (GameObjectPtrs &&... objs) | |
| const GameObjectContainer & | GetRootGameObjects () |
限定公開メンバ関数 | |
| void | AddGameObjects () |
| template<typename First, typename... Rest> | |
| void | AddGameObjects (First &&first, Rest &&... rest) |
限定公開変数類 | |
| GameObjectContainer | routeGameObjects |
| typedef std::vector<unique_ptr<GameObject> > UniDx::Scene::GameObjectContainer |
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inline |
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inlineprotected |
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inlineprotected |
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inline |
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protected |