継承メンバを含む UniDx::SphereCollider の全メンバ一覧です。
| _enabled | UniDx::Component | protected |
| attachedRigidbody | UniDx::Collider | |
| Awake() | UniDx::Component | inlineprotectedvirtual |
| bounciness | UniDx::Collider | |
| center | UniDx::SphereCollider | |
| checkAwake() | UniDx::Component | inline |
| checkIntersect(Collider *other, PhysicsActor *myActor, PhysicsActor *otherActor) | UniDx::SphereCollider | inlinevirtual |
| checkIntersect(SphereCollider *other, PhysicsActor *myActor, PhysicsActor *otherActor) | UniDx::SphereCollider | virtual |
| checkIntersect(AABBCollider *other, PhysicsActor *myActor, PhysicsActor *otherActor) | UniDx::SphereCollider | virtual |
| checkStart() | UniDx::Component | inline |
| Component() | UniDx::Component | protected |
| doDestroy() | UniDx::Component | protected |
| enabled | UniDx::Component | |
| gameObject | UniDx::Component | |
| getBounds() const override | UniDx::SphereCollider | virtual |
| intersects(Collider *other) | UniDx::SphereCollider | inlinevirtual |
| intersects(SphereCollider *other) | UniDx::SphereCollider | virtual |
| intersects(AABBCollider *other) | UniDx::SphereCollider | virtual |
| isCalledAwake | UniDx::Component | protected |
| isCalledDestroy | UniDx::Component | protected |
| isCalledStart | UniDx::Component | protected |
| isDestroyed() const | UniDx::Component | inline |
| isTrigger | UniDx::Collider | |
| name | UniDx::Object | |
| Object(ReadOnlyProperty< StringId >::Getter nameGet) | UniDx::Object | inline |
| OnDestroy() | UniDx::Component | inlineprotectedvirtual |
| OnDisable() override | UniDx::Collider | inlinevirtual |
| OnEnable() override | UniDx::Collider | inlinevirtual |
| radius | UniDx::SphereCollider | |
| Raycast(Vector3 origin, Vector3 direction, float maxDistance, RaycastHit *hitInfo=nullptr) | UniDx::SphereCollider | virtual |
| SphereCollider(Vector3 c=Vector3::zero, float r=0.5) | UniDx::SphereCollider | inline |
| Start() | UniDx::Component | inlineprotectedvirtual |
| transform | UniDx::Component | |
| ~Component() | UniDx::Component | virtual |
| ~Object() | UniDx::Object | inlinevirtual |