UniDx
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UniDx::Transform メンバ一覧
継承メンバを含む
UniDx::Transform
の全メンバ一覧です。
_enabled
UniDx::Component
protected
Awake
()
UniDx::Component
inline
protected
virtual
checkAwake
()
UniDx::Component
inline
checkStart
()
UniDx::Component
inline
childCount
() const
UniDx::Transform
inline
Component
()
UniDx::Component
protected
doDestroy
()
UniDx::Component
protected
enabled
UniDx::Component
forward
UniDx::Transform
gameObject
UniDx::Component
GameObjectContainer
typedef
UniDx::Transform
GetChild
(size_t index) const
UniDx::Transform
getChildGameObjects
() const
UniDx::Transform
inline
isCalledAwake
UniDx::Component
protected
isCalledDestroy
UniDx::Component
protected
isCalledStart
UniDx::Component
protected
isDestroyed
() const
UniDx::Component
inline
localMatrix
() const
UniDx::Transform
localPosition
UniDx::Transform
localRotation
UniDx::Transform
localScale
UniDx::Transform
localToWorldMatrix
() const
UniDx::Transform
inline
name
UniDx::Object
Object
(ReadOnlyProperty< StringId >::Getter nameGet)
UniDx::Object
inline
OnDestroy
()
UniDx::Component
inline
protected
virtual
OnDisable
()
UniDx::Component
inline
protected
virtual
OnEnable
()
UniDx::Component
inline
protected
virtual
parent
UniDx::Transform
position
UniDx::Transform
right
UniDx::Transform
rotation
UniDx::Transform
SetParent
(Transform *newParent)
UniDx::Transform
SetParent
(unique_ptr< GameObject > gameObjectPtr, Transform *newParent)
UniDx::Transform
static
Start
()
UniDx::Component
inline
protected
virtual
Transform
()
UniDx::Transform
transform
UniDx::Component
TransformDirection
(Vector3 localDirection) const
UniDx::Transform
TransformPoint
(Vector3 localPoint) const
UniDx::Transform
inline
TransformVector
(Vector3 localVector) const
UniDx::Transform
inline
up
UniDx::Transform
~Component
()
UniDx::Component
virtual
~Object
()
UniDx::Object
inline
virtual
~Transform
()
UniDx::Transform
virtual
構築:
1.15.0