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UniDx
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#include <Collision.h>
公開変数類 | |
| Collider * | collider = nullptr |
| Vector3 | point = Vector3::zero |
| Vector3 | normal = Vector3::zero |
| float | distance = 0.0f |
| Collider* UniDx::RaycastHit::collider = nullptr |
| float UniDx::RaycastHit::distance = 0.0f |
| Vector3 UniDx::RaycastHit::normal = Vector3::zero |
| Vector3 UniDx::RaycastHit::point = Vector3::zero |