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UniDx
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4D ベクトル [詳解]
#include <Math.h>
公開メンバ関数 | |
| constexpr | Vector4 () noexcept |
| constexpr | Vector4 (float ix, float iy, float iz, float iw) noexcept |
| constexpr | Vector4 (Vector2 v, float iz, float iw) noexcept |
| constexpr | Vector4 (Vector3 v, float iw) noexcept |
| constexpr | Vector4 (float ix) noexcept |
| Vector4 (const DirectX::XMFLOAT4 &V) noexcept | |
| Vector4 (const DirectX::XMVECTOR &v) | |
| float | magnitude () const noexcept |
| 長さを取得 | |
| constexpr Vector4 | operator+ () const noexcept |
| constexpr Vector4 | operator- () const noexcept |
| constexpr | operator Vector2 () const noexcept |
| constexpr | operator Vector3 () const noexcept |
静的公開変数類 | |
| static const Vector4 | zero = Vector4(0.f, 0.f, 0.f, 0.f) |
| static const Vector4 | one = Vector4(1.f, 1.f, 1.f, 1.f) |
4D ベクトル
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineexplicitconstexprnoexcept |
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inlinenoexcept |
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inlineexplicit |
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inlinenoexcept |
長さを取得
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inlineexplicitconstexprnoexcept |
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inlineexplicitconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |