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UniDx
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継承メンバを含む UniDx::GltfModel の全メンバ一覧です。
| _enabled | UniDx::Component | protected |
| AddMaterial(int index, std::shared_ptr< Material > material) | UniDx::GltfModel | inline |
| Awake() | UniDx::Component | inlineprotectedvirtual |
| checkAwake() | UniDx::Component | inline |
| checkStart() | UniDx::Component | inline |
| Component() | UniDx::Component | protected |
| createNodeRecursive(const tinygltf::Model &model, int nodeIndex, GameObject *parentGO, bool attachIncludeMaterial) | UniDx::GltfModel | protectedvirtual |
| doDestroy() | UniDx::Component | protected |
| enabled | UniDx::Component | |
| gameObject | UniDx::Component | |
| GetMaterials() | UniDx::GltfModel | inline |
| getOrCreateTextureFromGltf_(int textureIndex, bool isSRGB) | UniDx::GltfModel | protectedvirtual |
| isCalledAwake | UniDx::Component | protected |
| isCalledDestroy | UniDx::Component | protected |
| isCalledStart | UniDx::Component | protected |
| isDestroyed() const | UniDx::Component | inline |
| Load(const u8string &modelPath, const u8string &shaderPath) | UniDx::GltfModel | inline |
| Load(const u8string &modelPath, const u8string &shaderPath, std::shared_ptr< Texture > texture) | UniDx::GltfModel | inline |
| Load(const u8string &modelPath, const u8string &shaderPath, const u8string &texturePath) | UniDx::GltfModel | inline |
| Load(const u8string &modelPath, std::shared_ptr< Material > material) | UniDx::GltfModel | inline |
| Load(const u8string &filePath, bool makeTextureMaterial, std::shared_ptr< Shader > shader) | UniDx::GltfModel | inline |
| load_(const char *filePath, bool makeTextureMaterial, std::shared_ptr< Shader > shader) | UniDx::GltfModel | protectedvirtual |
| materials | UniDx::GltfModel | protected |
| meshes | UniDx::GltfModel | protected |
| model | UniDx::GltfModel | protected |
| name | UniDx::Object | |
| nodes | UniDx::GltfModel | protected |
| Object(ReadOnlyProperty< StringId >::Getter nameGet) | UniDx::Object | inline |
| OnDestroy() | UniDx::Component | inlineprotectedvirtual |
| OnDisable() | UniDx::Component | inlineprotectedvirtual |
| OnEnable() | UniDx::Component | inlineprotectedvirtual |
| readPrimitive(UniDx::Mesh *mesh, const tinygltf::Primitive &primitive) | UniDx::GltfModel | protectedvirtual |
| renderer | UniDx::GltfModel | protected |
| SetAddressModeUV(Texture *texture, int texIndex) const | UniDx::GltfModel | |
| skinInstance | UniDx::GltfModel | protected |
| Start() | UniDx::Component | inlineprotectedvirtual |
| textures | UniDx::GltfModel | protected |
| transform | UniDx::Component | |
| ~Component() | UniDx::Component | virtual |
| ~Object() | UniDx::Object | inlinevirtual |