UniDx
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UniDx::GltfModel メンバ一覧

継承メンバを含む UniDx::GltfModel の全メンバ一覧です。

_enabledUniDx::Componentprotected
AddMaterial(int index, std::shared_ptr< Material > material)UniDx::GltfModelinline
Awake()UniDx::Componentinlineprotectedvirtual
checkAwake()UniDx::Componentinline
checkStart()UniDx::Componentinline
Component()UniDx::Componentprotected
createNodeRecursive(const tinygltf::Model &model, int nodeIndex, GameObject *parentGO, bool attachIncludeMaterial)UniDx::GltfModelprotectedvirtual
doDestroy()UniDx::Componentprotected
enabledUniDx::Component
gameObjectUniDx::Component
GetMaterials()UniDx::GltfModelinline
getOrCreateTextureFromGltf_(int textureIndex, bool isSRGB)UniDx::GltfModelprotectedvirtual
isCalledAwakeUniDx::Componentprotected
isCalledDestroyUniDx::Componentprotected
isCalledStartUniDx::Componentprotected
isDestroyed() constUniDx::Componentinline
Load(const u8string &modelPath, const u8string &shaderPath)UniDx::GltfModelinline
Load(const u8string &modelPath, const u8string &shaderPath, std::shared_ptr< Texture > texture)UniDx::GltfModelinline
Load(const u8string &modelPath, const u8string &shaderPath, const u8string &texturePath)UniDx::GltfModelinline
Load(const u8string &modelPath, std::shared_ptr< Material > material)UniDx::GltfModelinline
Load(const u8string &filePath, bool makeTextureMaterial, std::shared_ptr< Shader > shader)UniDx::GltfModelinline
load_(const char *filePath, bool makeTextureMaterial, std::shared_ptr< Shader > shader)UniDx::GltfModelprotectedvirtual
materialsUniDx::GltfModelprotected
meshesUniDx::GltfModelprotected
modelUniDx::GltfModelprotected
nameUniDx::Object
nodesUniDx::GltfModelprotected
Object(ReadOnlyProperty< StringId >::Getter nameGet)UniDx::Objectinline
OnDestroy()UniDx::Componentinlineprotectedvirtual
OnDisable()UniDx::Componentinlineprotectedvirtual
OnEnable()UniDx::Componentinlineprotectedvirtual
readPrimitive(UniDx::Mesh *mesh, const tinygltf::Primitive &primitive)UniDx::GltfModelprotectedvirtual
rendererUniDx::GltfModelprotected
SetAddressModeUV(Texture *texture, int texIndex) constUniDx::GltfModel
skinInstanceUniDx::GltfModelprotected
Start()UniDx::Componentinlineprotectedvirtual
texturesUniDx::GltfModelprotected
transformUniDx::Component
~Component()UniDx::Componentvirtual
~Object()UniDx::Objectinlinevirtual