UniDx
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UniDx::Light メンバ一覧

継承メンバを含む UniDx::Light の全メンバ一覧です。

_enabledUniDx::Componentprotected
Awake()UniDx::Componentinlineprotectedvirtual
checkAwake()UniDx::Componentinline
checkStart()UniDx::Componentinline
colorUniDx::Light
Component()UniDx::Componentprotected
doDestroy()UniDx::Componentprotected
enabledUniDx::Component
FixedUpdate()UniDx::Behaviourinlinevirtual
gameObjectUniDx::Component
GetComponent(bool includeInactive=false) constUniDx::Behaviourinline
GetComponentInParent(bool includeInactive=false) constUniDx::Behaviourinline
intensityUniDx::Light
isCalledAwakeUniDx::Componentprotected
isCalledDestroyUniDx::Componentprotected
isCalledStartUniDx::Componentprotected
isDestroyed() constUniDx::Componentinline
LateUpdate()UniDx::Behaviourinlinevirtual
Light()UniDx::Lightinline
nameUniDx::Object
Object(ReadOnlyProperty< StringId >::Getter nameGet)UniDx::Objectinline
OnCollisionEnter(const Collision &collision)UniDx::Behaviourinlinevirtual
OnCollisionExit(const Collision &collision)UniDx::Behaviourinlinevirtual
OnCollisionStay(const Collision &collision)UniDx::Behaviourinlinevirtual
OnDestroy()UniDx::Componentinlineprotectedvirtual
OnDisable() overrideUniDx::Lightprotectedvirtual
OnEnable() overrideUniDx::Lightprotectedvirtual
OnTriggerEnter(Collider *other)UniDx::Behaviourinlinevirtual
OnTriggerExit(Collider *other)UniDx::Behaviourinlinevirtual
OnTriggerStay(Collider *other)UniDx::Behaviourinlinevirtual
rangeUniDx::Light
spotAngleUniDx::Light
Start()UniDx::Componentinlineprotectedvirtual
transformUniDx::Component
typeUniDx::Light
Update()UniDx::Behaviourinlinevirtual
~Behaviour()=defaultUniDx::Behaviourvirtual
~Component()UniDx::Componentvirtual
~Object()UniDx::Objectinlinevirtual