UniDx
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UniDx::Renderer メンバ一覧

継承メンバを含む UniDx::Renderer の全メンバ一覧です。

_enabledUniDx::Componentprotected
AddMaterial(std::shared_ptr< Material > material)UniDx::Rendererinline
AddMaterial(const u8string &shaderPath)UniDx::Rendererinline
AddMaterial(const u8string &shaderPath, const u8string &textuePath)UniDx::Rendererinline
Awake()UniDx::Componentinlineprotectedvirtual
bindLightPerObject()UniDx::Rendererprotectedvirtual
bindPerObject()UniDx::Rendererprotectedvirtual
checkAwake()UniDx::Componentinline
checkStart()UniDx::Componentinline
Component()UniDx::Componentprotected
constantBufferPerObjectUniDx::Rendererprotected
createConstantBufferPerObject()UniDx::Rendererprotectedvirtual
doDestroy()UniDx::Componentprotected
enabledUniDx::Component
gameObjectUniDx::Component
isCalledAwakeUniDx::Componentprotected
isCalledDestroyUniDx::Componentprotected
isCalledStartUniDx::Componentprotected
isDestroyed() constUniDx::Componentinline
lightCountUniDx::Renderer
materialsUniDx::Renderer
nameUniDx::Object
Object(ReadOnlyProperty< StringId >::Getter nameGet)UniDx::Objectinline
OnDestroy()UniDx::Componentinlineprotectedvirtual
OnDisable()UniDx::Componentinlineprotectedvirtual
OnEnable() overrideUniDx::Rendererprotectedvirtual
render(const Camera &camera)UniDx::Rendererinlinevirtual
Start()UniDx::Componentinlineprotectedvirtual
transformUniDx::Component
~Component()UniDx::Componentvirtual
~Object()UniDx::Objectinlinevirtual