UniDx
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UniDx::SkinnedMeshRenderer メンバ一覧
継承メンバを含む
UniDx::SkinnedMeshRenderer
の全メンバ一覧です。
_enabled
UniDx::Component
protected
AddMaterial
(std::shared_ptr< Material > material)
UniDx::Renderer
inline
AddMaterial
(const u8string &shaderPath)
UniDx::Renderer
inline
AddMaterial
(const u8string &shaderPath, const u8string &textuePath)
UniDx::Renderer
inline
Awake
()
UniDx::Component
inline
protected
virtual
bindLightPerObject
()
UniDx::Renderer
protected
virtual
bindPerObject
() override
UniDx::SkinnedMeshRenderer
protected
virtual
checkAwake
()
UniDx::Component
inline
checkStart
()
UniDx::Component
inline
Component
()
UniDx::Component
protected
constantBuffer
UniDx::SkinnedMeshRenderer
protected
constantBufferPerObject
UniDx::Renderer
protected
createConstantBufferPerObject
() override
UniDx::SkinnedMeshRenderer
protected
virtual
doDestroy
()
UniDx::Component
protected
enabled
UniDx::Component
gameObject
UniDx::Component
isCalledAwake
UniDx::Component
protected
isCalledDestroy
UniDx::Component
protected
isCalledStart
UniDx::Component
protected
isDestroyed
() const
UniDx::Component
inline
lightCount
UniDx::Renderer
materials
UniDx::Renderer
mesh
UniDx::MeshRenderer
MeshRenderer
()
UniDx::MeshRenderer
name
UniDx::Object
Object
(ReadOnlyProperty< StringId >::Getter nameGet)
UniDx::Object
inline
OnDestroy
()
UniDx::Component
inline
protected
virtual
OnDisable
()
UniDx::Component
inline
protected
virtual
OnEnable
() override
UniDx::Renderer
protected
virtual
render
(const Camera &camera) override
UniDx::MeshRenderer
virtual
skin
UniDx::SkinnedMeshRenderer
SkinnedMeshRenderer
()
UniDx::SkinnedMeshRenderer
Start
()
UniDx::Component
inline
protected
virtual
transform
UniDx::Component
~Component
()
UniDx::Component
virtual
~Object
()
UniDx::Object
inline
virtual
構築:
1.15.0