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UniDx
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#include <SkinnedMeshRenderer.h>
公開変数類 | |
| std::vector< SkinnedMeshRenderer * > | reference |
| std::vector< Transform * > | joints |
| std::vector< Matrix4x4 > | inverseBind |
| std::vector<Matrix4x4> UniDx::SkinInstance::inverseBind |
| std::vector<Transform*> UniDx::SkinInstance::joints |
| std::vector<SkinnedMeshRenderer*> UniDx::SkinInstance::reference |